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Lucky Three Hey all, Some of you might have heard already that I do not spend all of my time in front of my computer, as Jaque Gay pointed out recently. I am proud to announce the arrival of son 3.0, a major upgrade to the successful family software suite. This version features a lot of amazing new stuff like blonde hair (though I really ask myself where that came from), tiny feet and hands. Hannes-Leander is my third boys name. A cute little guy that fits well within our family. To celebrate this upgrade to my private life, I want to share the joy with my other family, you my fellow Rev developers. I do not only have three kids in flesh and blood, but also three electronic kids I am very fond of - animationEngine, chartsEngine and the source codes to this nifty little game called drops. I have been setting up the electronic ones for adoption and to make it even easier for you, here is the Power of Three. You can get animationEngine, chartsEngine and the drops sources for an amazing 33% off list price for a limited time! And not only are these kids nice fellow siblings to your Rev toolkit, they are also very productive ones. chartsEngine (retail price 99$) ChartsEngine is a powerful, yet lightweight library to create charts in a Revolution stack. It has been optimized to render data on the fly at high speed. It will extend Revolutions messagepath and makes its scripts available in any location in your Revolution application. In the IDE you also can double click the chartsEngine stack to start using it. The following chartTypes are available: chartsEngine ships with full documentation and example stacks to demonstrate its use. Requirements: Revolution 3.5 or higher. Runs on Mac, Windows and Linux.
Ever dreamed of getting into games programming with Revolution? Or of wowing your audiences with spectacular animated multimedia applications? animation Engine makes advanced collision detection and complex motion paths a snip! Precision control Intersection Alert! Requirements: Revolution 3.5 or higher. Runs on Mac, Windows and Linux. Nearly everyone who has ever played a game has wanted to create their own! Now, we are making it much easier! Get the source code for Drops! Fully annotated source code! Including: We have heavily commented the source code so each segment of code is clearly explained. This lets you quickly learn how to create a game and how to make changes. We want you to succeed! We also include 5 free support incidents to get you up and running. With the purchase of Drops! The Source Code edition, you may:
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