Our Great Blogging Revival
Lots has been going on here over the last two weeks. In fact, lots goes on here all day, every day, pretty much the year round, but up until now you've been somewhat in the dark as to what we all do to maintain and grow your favourite tool. Not any more! We've released our team from their intensely focused silence and encouraged them to get blogging on our LiveCode Blog. Already, we have 7 posts from different team members giving you a tiny window into our world. Kevin has shared his vision of a New Dawn, Fraser goes into some detail about where we are with Unicode and LiveCode 7, Hanson invites you to consider his amazing new test suite, there's a short word from me and Lily, Elanor brings you her work with CoderDojo, Steven keeps you updated with the latest release, and David tells you a bit about his work with Server Admin.
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LiveCode in Armenia
Todd Fabacher recently gave a talk on LiveCode at the United Nations, above is the slideshow he used. He tells me:
"I am happy to report that the talk that the UN went VERY well. Several development officials and diplomats were most impressed with LiveCode."
I understand that Todd will be the keynote speaker at an upcoming conference in Armenia, where he will again be mentioning LiveCode.
"I am happy to report that the event is also being attended by the IT and VC leaders in Armenia, diplomats and even the Prime Minister will be opening the event. I will be covering LiveCode and our new center in my Keynote address."
It's exciting to see how LiveCode may really spark a whole industry in a country like Armenia, where programming and IT is a vital part of its emerging economy!
LiveCode Library
I'm delighted to hear there is yet another book about LiveCode just published. Scott MacDonald has produced an ebook "Coding Nine LiveCode Games", which is already flying off the shelves.
This book demonstrates how arcade, platform, puzzle, text adventure, and 3D isometric games can be constructed in LiveCode with surprisingly small amounts of code. While it does not teach you how to design games from scratch, each chapter includes suggested improvements that could be made to extend and improve the code, increasing understanding and stimulating your game ideas.
This brings the total of recently published LiveCode books to four that I know of:
Colin Holgate's Mobile Programming for Beginners
Mark Schonewille's Programming LiveCode for the Real Beginner
Edward D Lavieri's LiveCode Mobile Development Hotshot
Scott MacDonald's Coding Nine LiveCode Games
In addition I'm aware of at least two more books in the process of being written! If you know of any others, do let me know.
Jolt Finalist
Once again I'm happy to say we made the Jolt Awards as a finalist. Gaston Hillar says:
"...you will be able to easily target both iOS and Android from a single source and generate attractive and functional apps. In addition, LiveCode supports Windows, Linux, and Mac OS X as target desktop platforms. Because the scripting language is very easy to understand, it's simple to convert a prototype to a live app."
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